Name/Picture | Discription | Stats | Spells | Combat Stratigies |
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Small impish nuisances. Sort of the rat of the underworld. Low intellegence but wily, cunning, and quite cute. | Strength: 20 Intelligence: 40 Willpower: 10 Agility: 60 Endurance: 20 Personality: 10 Speed: 65 Luck: 30 Wounds: 30 Spell Points: 0 Skill Level: 20 Armor: 2 Attack Damage: 1-6 Weight: 20 |
Offensive Spells: None Defensive Spells: None |
These guys are pretty wimpy, and easy to kill, but if you want to get them on your side, tell them to join your war band or that you will spare them if they tell you the way out, and they will join you. They arent much good fighting, but if you get them in the way of spells, they are kind of useful. |
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These guys have long multi joining limbs and speak in grunts. | Strength: 75 Intelligence: 30 Willpower: 50 Agility: 45 Endurance: 50 Personality: 15 Speed: 20 Luck: 35 Wounds: 50 Spell Points: 0 Skill Level: 40 Armor: 3 Attack Damage: 1-12 Weight: 200 |
Offensive Spells: None Defensive Spells: None |
These guys have long arms, so if you aren't hitting them and they are hitting you, move closer. They are relitively stupid, so don't bother talking to them. |
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Sophisticated, shrewd cultrated, subtle, manipulative. Marked variation in skills and toughness. Often offer worthwhile information. | Strength: 65 Intelligence: 50 Willpower: 70 Agility: 45 Endurance: 50 Personality: 35 Speed: 50 Luck: 45 Wounds: 35 Spell Points: 300 Skill Level: 40 Armor: 5 Attack Damage: 2-12 Weight: 200 |
Offensive Spells: Cause Damage Defensive Spells: None |
Dremora are egotistical and unpredictable. They seem to think the world of themselves, but sometimes can give you items or info. Fighting them however, is not quite as easy. They cast a good amount of spells on you, plus they do a bit of damage. Dodge the spells and you should be okay, because they have very low hit points (35). |
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Quirky, Impulsive, vicious, excitable, and unpredictable. | Strength: 45 Intelligence: 65 Willpower: 60 Agility: 75 Endurance: 75 Personality: 65 Speed: 80 Luck: 65 Wounds: 70 Spell Points: 60 Skill Level: 60 Armor: 5 Attack Damage: 8-16 Weight: 120 |
Offensive Spells: Poison Defensive Spells: None |
Spider daedra cast one continuous damage spell on you, which is best to dodge, because if you don't heal yourself it will usually kill you. Be warned that these are very hard monsters for only a level 2 character, so it is best to pick them off with arrows. Stay away as best you can, because they do alot of damage. |
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Collective Manifesters of Happy Spirts found beyound life in the service of the master. | Strength: 50 Intelligence: 50 Willpower: 80 Agility: 70 Endurance: 50 Personality: 50 Speed: 50 Luck: 50 Wounds: 60 Spell Points: 200 Skill Level: 50 Armor: 6 Attack Damage: 10-15 Weight: 0 |
Offensive Spells: Vampiric Drain Defensive Spells: None |
These guys will fire two or three spells on you before attacking. attacking, that do a small drain on your hit points. They shouldn't be much trouble otherwise, just note that they are a bit hard to see sometimes due to their invisibility. |
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Bitter malevolent spirits driven mad by limitless emptiness of life beyond the grave. | Strength: 50 Intelligence: 50 Willpower: 80 Agility: 70 Endurance: 50 Personality: 50 Speed: 40 Luck: 50 Wounds: Alot, Variable Spell Points: 200 Skill Level: 50 Armor: 6 Attack Damage: 15-20 Weight: 30 |
Offensive Spells: Varies, Sometimes continuous damage Defensive Spells: None |
Wraiths ARE possible to kill, but they have alot of hit points, so don't count on it unless you get them stuck in a corner. They do a bit of damage too, so the best thing to do is run. When you find the scroll on level 3, you can kill them by repeating the words on the scroll. Or, if you offer to help them, then sometimes they will be on your side. (VERY useful when your allies can't die.) |
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Complacent, passionless gaurds and servents. Relentless. | Strength: 50 Intelligence: 30 Willpower: 50 Agility: 40 Endurance: 60 Personality: 20 Speed: 50 Luck: 50 Wounds: 60 Spell Points: 0 Skill Level: 50 Armor: 8 Attack Damage: 12-18 Weight: 30 |
Offensive Spells: None Defensive Spells: None |
The skeletons are loyal servants, who aren't much use at all. They don't do as much damage as a wraith, and they are fairly easy to kill. Maces supposedly work better with these guys because they are good for breaking bones. |
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The archetypal demon character. Big, horned, cloven feet, talons and a tail. | Strength: 75 Intelligence: 60 Willpower: 65 Agility: 45 Endurance: 65 Personality: 35 Speed: 50 Luck: 65 Wounds: 100 Spell Points: 100 Skill Level: 50 Armor: 6 Attack Damage: 8-16 Weight: 250 |
Offensive Spells: Cause Damage Defensive Spells: None |
Morphid Daedra are fairly dumb, but you can talk to them for a bit of info. They won't join you though. They cast a spell or two on you, but just cause damage. One of them isn't that bad, but two or three are. |
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Proud, Fierce and persistant. | Strength: 70 Intelligence: 50 Willpower: 60 Agility: 50 Endurance: 60 Personality: 35 Speed: 50 Luck: 45 Wounds: 90 Spell Points: 200 Skill Level: 60 Armor: 6 Attack Damage: 20-40 Weight: 250 |
Offensive Spells: Cause Damage (fire only) Defensive Spells: None |
Fire daedra are pretty well rounded in all areas. They are stong, powerful, and cast three fireballs on you. If you talk to them about faydra shardai, agree with them and they will give you helm of the fire orb, which when used makes you immune to frost for awhie. This makes frost daedra very very easy. |
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Gullible, tough, and mean. | Strength: 70 Intelligence: 50 Willpower: 60 Agility: 50 Endurance: 60 Personality: 35 Speed: 50 Luck: 45 Wounds: 90 Spell Points: 200 Skill Level: 60 Armor: 6 Attack Damage: 16-30 Weight: 250 |
Offensive Spells: Cause Damage (frost only) Defensive Spells: None |
Frost daedra are pretty much like the fire daedra, exept for a few things. for one, they cast frost based spells (duh), and they worship Xivilai Moath. Agree with them about this and you will be givin greaves of ice crystals. (makes you immune to fire) Keep these for the whole game. |
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Masterless Daedra who occasionally have interesting propositions. | Strength: 65 Intelligence: 75Willpower: 70 Agility: 80 Endurance: 70 Personality: 100 Speed: 80 Luck: 75 Wounds: 80 Spell Points: 300 Skill Level: 70 Armor: 7 Attack Damage: 1-10 Weight: 100 |
Offensive Spells: Cause Damage Defensive Spells: Invisibility |
Seducers are very smart creatures, and will cast spells relentlessly on you. Don't try spell reflection, because when they realize you are using it, they stop until it is gone. Also, kill them fast or they become invisible. You can still kill them like this, but you will need good judgement. |
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Ruthless, cruel, indifferent. Intelligent and cnical. Suspicious. Sometimes have innate spell reflection and spell resistance. | Strength: 85 Intelligence: 80Willpower: 75 Agility: 85 Endurance: 60 Personality: 100 Speed: 80 Luck: 75 Wounds: 180 Spell Points: 400 Skill Level: 80 Armor: 8 Attack Damage: 10-20 Weight: 100 |
Offensive Spells: Cause Damage Defensive Spells: Monster Summoning |
Dark seducers are some of the hardest monsters in the game, and they make Seducers look like scamps. They do twice as much damage, cast twice as many spells, and are twice as hard to kill. |
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Aggressive, orderly, deliberate warrior sportsmen. | Strength: 65 Intelligence: 50Willpower: 70 Agility: 45 Endurance: 50 Personality: 35 Speed: 70 Luck: 45 Wounds: 100 Spell Points: 0 Skill Level: 40 Armor: 5 Attack Damage: 8-16 Weight: 130 |
Offensive Spells: None Defensive Spells: None |
Hernes are fairly easy, and are a releif when you find them. They cast no spells or do anything special, execpt on level 5 they are invincible. You can still outrun them though, so just keep on the move. |
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Super muscular, clawed birds feet and loud manners discribe these fiends which make up the troops of Xivilai Moath. Fierce, feral intelligence. Berserk fighting passion. Relentless. | Strength: 90 Intelligence: 40 Willpower: 65 Agility: 40 Endurance: 70 Personality: 20 Speed: 40 Luck: 45 Wounds: 100 Spell Points: 0 Skill Level: 50 Armor: 3 Attack Damage: 10-20 Weight: 200 |
Offensive Spells: Defensive Spells: None |
Clannfear are the very easy to kill once you get to them on level 6. They cast no spells, and don't do alot of damage, so you shouldn't have trouble fighting them. Personality wise, you can try to get them on your side, to get in the way of those damn daedra lords! :) |
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Lesser nobility of the Daedra. Great variation in skill, toughness, and wit. Typically ambitious and oppertunistic. | Strength: 90 Intelligence: 90Willpower: 80 Agility: 70 Endurance: 70 Personality: 90 Speed: 80 Luck: 80 Wounds: 150 Spell Points: 500 Skill Level: 90 Armor: 10 Attack Damage: 15-30 Weight: 200 |
Offensive Spells: Continuous Damage, Vampiric Drain Defensive Spells: Cure Health, Spell Reflection, Spell Resistance, Spell Absorbation |
Daedra Lords are very smart, strong, and cast alot of good spells. Basicly, don't mess with them if you can. Keep casting spell reflection and absorbation, and have some heal spells ready. If you see them, run. |
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Middle nobility of the Daedra. Exeptional strength, often balanced by subtle but predictable weakness. | Strength: 100 Intelligence: 100Willpower: 100 Agility: 90 Endurance: 80 Personality: 100 Speed: 80 Luck: 90 Wounds: 300 Spell Points: 500 Skill Level: 100 Armor: 10 Attack Damage: 15-30 Weight: 230 |
Offensive Spells: Continuous Damage, Vampiric Drain Defensive Spells: Cure Health, Spell Reflection, Spell Resistance, Spell Absorbation |
These guys are pretty much like Daedra lords, except they are a little stonger and carry a sword. I wonder why they call them lesser lords... |